The fundamentals of C/C++ game programming : (Record no. 38725)
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000 -LEADER | |
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fixed length control field | 01946nam a22001817a 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 190122b2018 xxu||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781498788748 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 005.133 BEU-B |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Beuken, Brian |
245 ## - TITLE STATEMENT | |
Title | The fundamentals of C/C++ game programming : |
Remainder of title | using target based development on SBC's / |
Statement of responsibility, etc. | Brian Beuken |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | Boca Raton |
Name of publisher, distributor, etc. | CRC Press |
Date of publication, distribution, etc. | 2018 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 501 p. |
365 ## - TRADE PRICE | |
Price type code | GBP |
Price amount | 44.99. |
500 ## - GENERAL NOTE | |
General note | This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.<br/>Key Features:<br/><br/>Increases the confidence of new coders by demonstrating how to get things done.<br/>Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project.<br/>Provides tutorials on Graphics API’s that can be easily understood by a novice.<br/>Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system.<br/>Gives a sense of achievement to the reader and pushes them toward improvement. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | LCSH: computer games -- programming |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | C (computer programming language) |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | C++ (computer programming language) |
952 ## - LOCATION AND ITEM INFORMATION (KOHA) | |
Withdrawn status |
Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Cost, normal purchase price | Total Checkouts | Full call number | Barcode | Date last seen | Date last checked out | Price effective from | Koha item type |
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Dewey Decimal Classification | 003-007 | BITS Pilani Hyderabad | BITS Pilani Hyderabad | General Stack (For lending) | 22/01/2019 | 44.99 | 2 | 005.133 BEU-B | 37417 | 26/07/2023 | 07/08/2019 | 22/01/2019 | Books |