The fundamentals of C/C++ game programming : (Record no. 38725)

MARC details
000 -LEADER
fixed length control field 01946nam a22001817a 4500
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION
fixed length control field 190122b2018 xxu||||| |||| 00| 0 eng d
020 ## - INTERNATIONAL STANDARD BOOK NUMBER
International Standard Book Number 9781498788748
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER
Classification number 005.133 BEU-B
100 ## - MAIN ENTRY--PERSONAL NAME
Personal name Beuken, Brian
245 ## - TITLE STATEMENT
Title The fundamentals of C/C++ game programming :
Remainder of title using target based development on SBC's /
Statement of responsibility, etc. Brian Beuken
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT)
Place of publication, distribution, etc. Boca Raton
Name of publisher, distributor, etc. CRC Press
Date of publication, distribution, etc. 2018
300 ## - PHYSICAL DESCRIPTION
Extent 501 p.
365 ## - TRADE PRICE
Price type code GBP
Price amount 44.99.
500 ## - GENERAL NOTE
General note This book is aimed at giving novice coders an understanding of the methods and techniques used in professional games development. Designed to help develop and strengthen problem solving and basic C/C++ skills, it also will help to develop familiarity targeting and using fixed/restricted hardware, which are key skills in console development. It allows the reader to increase their confidence as game programmers by walking them through increasingly involved game concepts, while maintaining the understanding that despite the increased complexity, the core methods remain consistent with the advancement of the technology; the technology only enhances the gaming experience. It also demonstrates underlying principles of game coding in practical step by step ways to increase exposure and confidence in game coding concepts.<br/>Key Features:<br/><br/>Increases the confidence of new coders by demonstrating how to get things done.<br/>Introduces evolving projects to reinforce concepts, both directly and indirectly that the reader will use to produce and then enhance the project.<br/>Provides tutorials on Graphics API’s that can be easily understood by a novice.<br/>Demystifies hardware used to gain new effects without blinding the user to the technical wizardry going on under the system.<br/>Gives a sense of achievement to the reader and pushes them toward improvement.
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element LCSH: computer games -- programming
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element C (computer programming language)
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM
Topical term or geographic name as entry element C++ (computer programming language)
952 ## - LOCATION AND ITEM INFORMATION (KOHA)
Withdrawn status
Holdings
Lost status Source of classification or shelving scheme Damaged status Not for loan Collection code Home library Current library Shelving location Date acquired Cost, normal purchase price Total Checkouts Full call number Barcode Date last seen Date last checked out Price effective from Koha item type
  Dewey Decimal Classification     003-007 BITS Pilani Hyderabad BITS Pilani Hyderabad General Stack (For lending) 22/01/2019 44.99 2 005.133 BEU-B 37417 26/07/2023 07/08/2019 22/01/2019 Books
An institution deemed to be a University Estd. Vide Sec.3 of the UGC
Act,1956 under notification # F.12-23/63.U-2 of Jun 18,1964

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