Advanced game developer's toolkit : (Record no. 91755)
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000 -LEADER | |
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fixed length control field | 01691nam a22001937a 4500 |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION | |
fixed length control field | 240203b2017 |||||||| |||| 00| 0 eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER | |
International Standard Book Number | 9781484257005 |
082 ## - DEWEY DECIMAL CLASSIFICATION NUMBER | |
Classification number | 005.1 SPU-R |
100 ## - MAIN ENTRY--PERSONAL NAME | |
Personal name | Spuy, Rex van der |
245 ## - TITLE STATEMENT | |
Title | Advanced game developer's toolkit : |
Remainder of title | creat amazing web-based games with Javascript and HTML5 / |
Statement of responsibility, etc. | Rex van der Spuy |
260 ## - PUBLICATION, DISTRIBUTION, ETC. (IMPRINT) | |
Place of publication, distribution, etc. | India |
Name of publisher, distributor, etc. | Apress |
Date of publication, distribution, etc. | 2017 |
300 ## - PHYSICAL DESCRIPTION | |
Extent | 185 p. |
500 ## - GENERAL NOTE | |
General note | Master the most important skills and techniques you need to know for professional HTML5 and JavaScript 2D game development. This book delves into many of the great classic techniques of video game design.<br/><br/>You’ll discover how to develop games and game levels using Tiled Editor, how to implement tile-based collision, how to design advanced pathfinding and enemy AI systems, the fundamentals of broad-phase collision, and how to make isometric games. All the techniques and supporting code are explained in an easy-to-understand manner and written in a general way so that they can be applied to any game engine or technology that you’re comfortable using.<br/><br/>You'll find detailed working examples, with dozens of illustrations and many concepts you can freely apply to your own projects. All the math and programming techniques are elaborately explained and examples are open-ended to encourage you to think of original ways to use these techniques in your own games. You can use what you learn in this book as the basis for making games for desktops, mobile phones, tablets, or the Web. |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | HTML |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Internet programming |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | JavaScript (Computer program language) |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Video games Design |
650 ## - SUBJECT ADDED ENTRY--TOPICAL TERM | |
Topical term or geographic name as entry element | Video games Programming |
952 ## - LOCATION AND ITEM INFORMATION (KOHA) | |
Withdrawn status |
Lost status | Source of classification or shelving scheme | Damaged status | Not for loan | Collection code | Home library | Current library | Shelving location | Date acquired | Total Checkouts | Full call number | Barcode | Date last seen | Price effective from | Koha item type |
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Dewey Decimal Classification | 003-007 | BITS Pilani Hyderabad | BITS Pilani Hyderabad | General Stack (For lending) | 03/02/2024 | 005.1 SPU-R | 47609 | 03/02/2024 | 03/02/2024 | Books |