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Games, puzzles and computation / Robert A. Hearn and Erik D. Demaine

By: Contributor(s): Material type: TextTextPublication details: United Kingdom A. K. Peters 2009Description: 237 pISBN:
  • 9781568813226
Subject(s): DDC classification:
  • 510 HEA-R
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Holdings
Item type Current library Collection Shelving location Call number Status Date due Barcode Item holds
Books Books BITS Pilani Hyderabad 510 General Stack (For lending) 510 HEA-R (Browse shelf(Opens below)) Available 38405
Total holds: 0

The authors show that there are underlying mathematical reasons for why games and puzzles are challenging (and perhaps why they are so much fun). They also show that games and puzzles can serve as powerful models of computation―quite different from the usual models of automata and circuits―offering a new way of thinking about computation. The appendices provide a substantial survey of all known results in the field of game complexity, serving as a reference guide for readers interested in the computational complexity of particular games, or interested in open problems about such complexities.

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