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Game development with gamemaker studio 2 : make your own games with gamemaker language / Sebastiano M. Cossu

By: Material type: TextTextPublication details: New York Apress 2019Description: 532 pISBN:
  • 9781484276532
Subject(s): DDC classification:
  • 794.8151 COS-S
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Item type Current library Collection Shelving location Call number Status Date due Barcode Item holds
Books Books BITS Pilani Hyderabad 790 General Stack (For lending) 794.8151 COS-S (Browse shelf(Opens below)) Available 45786
Total holds: 0

GameMaker Studio 2 is a game engine that is used to publish games to a variety of platforms. It is one of the most versatile and friendly game creation tools for beginner and professional game developers. It is used for the creation of cross-platform and multi-genre video games using a scripting language known as GameMaker Language (GML). So, if you are a beginner who wants to a get a kick-start in you gaming journey with GameMaker Studio, then go for this Learning Path.

Packt’s Video Learning Paths are a series of individual video products put together in a logical and stepwise manner such that each video builds on the skills learned in the video before it. The highlights of this Learning Path are:
1) Export your games to multiple platforms including Windows, mobile, the Mac, and more
2) Create animations in GameMaker Studio 2's sprite editor
3) Understand the basics behind programming in GameMaker Studio 2
4) Learn complex hardening and migrate security infrastructures

Let’s take a quick look at your learning journey. You will first learn all about GameMaker: Studio 2’s interface and general workflow. You will then be looking at the available resources in GameMaker Studio 2. You will understand the various options of objects and how they change the way your game will work as well as how to create your own simple object for use in a game. You will then learn about rooms, the resource that we use to set out levels, menus, and much more. Next, you will deal with the different types of variables available and about functions and statements. Next, you will learn about loops and scripts. You will then learn to create base assets, player and enemy creation, and finally scoring in the game and exporting your game as a standalone executable so that anyone can play, even if they don't have GameMaker. On the completion of this Learning Path, you will have an in-depth understanding of GameMaker Studio 2 and have acquainted with the GameMaker language.

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